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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl48
1 files changed, 30 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
index f83434b7ec..7a6741fe0e 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl
@@ -1,38 +1,50 @@
-/**
- * @file class1\windlight\atmosphericVarsWaterF.glsl
+/**
+ * @file class2\wl\atmosphericVarsWaterF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
+in vec3 vary_PositionEye;
+in vec3 vary_AdditiveColor;
+in vec3 vary_AtmosAttenuation;
-VARYING vec3 vary_PositionEye;
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getSunlitColor() { return vec3(0, 0, 0); }
-
-vec3 getAmblitColor() { return vec3(0, 0, 0); }
-
-vec3 getAdditiveColor() { return vary_AdditiveColor; }
-
-vec3 getAtmosAttenuation() { return vary_AtmosAttenuation; }
+vec3 getSunlitColor()
+{
+ return vec3(0,0,0);
+}
+vec3 getAmblitColor()
+{
+ return vec3(0,0,0);
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+vec3 getPositionEye()
+{
+ return vary_PositionEye;
+}
-vec3 getPositionEye() { return vary_PositionEye; }