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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl56
1 files changed, 0 insertions, 56 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
deleted file mode 100644
index 1fea2c3628..0000000000
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl
+++ /dev/null
@@ -1,56 +0,0 @@
-/**
- * @file class1\windlight\atmosphericVarsV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 additive_color;
-vec3 atmos_attenuation;
-vec3 sunlit_color;
-vec3 amblit_color;
-vec3 position_eye;
-
-vec3 getSunlitColor() { return sunlit_color; }
-void setSunlitColor(vec3 v) { sunlit_color = v; }
-
-vec3 getAdditiveColor() { return additive_color; }
-void setAdditiveColor(vec3 v)
-{
- additive_color = v;
- vary_AdditiveColor = v;
-}
-
-vec3 getAmblitColor() { return amblit_color; }
-void setAmblitColor(vec3 v) { amblit_color = v; }
-
-vec3 getAtmosAttenuation() { return atmos_attenuation; }
-void setAtmosAttenuation(vec3 v)
-{
- atmos_attenuation = v;
- vary_AtmosAttenuation = v;
-}
-
-vec3 getPositionEye() { return position_eye; }
-void setPositionEye(vec3 v) { position_eye = v; }