diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl | 39 |
1 files changed, 25 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 3b4d358cfa..34669a6796 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -1,37 +1,48 @@ -/** - * @file class1\windlight\atmosphericVarsF.glsl +/** + * @file class2\wl\atmosphericVarsF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + -VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; - -vec3 getAmblitColor() { return vec3(0, 0, 0); } +in vec3 vary_AdditiveColor; +in vec3 vary_AtmosAttenuation; -vec3 getAdditiveColor() { return vary_AdditiveColor; } +vec3 getSunlitColor() +{ + return vec3(0,0,0); +} -vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); } +vec3 getAmblitColor() +{ + return vec3(0,0,0); +} -vec3 getSunlitColor() { return vec3(0, 0, 0); } +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} -vec3 getPositionEye() { return vec3(0, 0, 0); } +vec3 getAtmosAttenuation() +{ + return vec3(vary_AtmosAttenuation); +} |