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-rw-r--r--indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl39
1 files changed, 25 insertions, 14 deletions
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
index 3b4d358cfa..34669a6796 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl
@@ -1,37 +1,48 @@
-/**
- * @file class1\windlight\atmosphericVarsF.glsl
+/**
+ * @file class2\wl\atmosphericVarsF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
+
-VARYING vec3 vary_AdditiveColor;
-VARYING vec3 vary_AtmosAttenuation;
-
-vec3 getAmblitColor() { return vec3(0, 0, 0); }
+in vec3 vary_AdditiveColor;
+in vec3 vary_AtmosAttenuation;
-vec3 getAdditiveColor() { return vary_AdditiveColor; }
+vec3 getSunlitColor()
+{
+ return vec3(0,0,0);
+}
-vec3 getAtmosAttenuation() { return vec3(vary_AtmosAttenuation); }
+vec3 getAmblitColor()
+{
+ return vec3(0,0,0);
+}
-vec3 getSunlitColor() { return vec3(0, 0, 0); }
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
-vec3 getPositionEye() { return vec3(0, 0, 0); }
+vec3 getAtmosAttenuation()
+{
+ return vec3(vary_AtmosAttenuation);
+}