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-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl77
1 files changed, 0 insertions, 77 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl
deleted file mode 100644
index 945f80f31e..0000000000
--- a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl
+++ /dev/null
@@ -1,77 +0,0 @@
-/**
- * @file simpleV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-void passTextureIndex();
-ATTRIBUTE vec2 texcoord0;
-ATTRIBUTE vec3 normal;
-
-uniform vec4 color;
-uniform vec4 object_plane_t;
-uniform vec4 object_plane_s;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
-void calcAtmospherics(vec3 inPositionEye);
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1)
-{
- vec4 tcoord;
-
- tcoord.x = dot(vpos, tp0);
- tcoord.y = dot(vpos, tp1);
- tcoord.z = tc.z;
- tcoord.w = tc.w;
-
- tcoord = mat * tcoord;
-
- return tcoord;
-}
-
-void main()
-{
- //transform vertex
- vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
- vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy;
-
- vec3 norm = normalize(normal_matrix * normal);
-
- calcAtmospherics(pos.xyz);
-
- vec4 color = calcLighting(pos.xyz, norm, color);
- vertex_color = color;
-
-
-}