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path: root/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
index 1c6e53b187..df31b5a79f 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl
@@ -35,7 +35,7 @@ VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
+vec4 calcLighting(vec3 pos, vec3 norm, vec4 color);
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
@@ -56,7 +56,7 @@ void main()
calcAtmospherics(pos.xyz);
- vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.));
+ vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color);
vertex_color = color;
gl_Position = projection_matrix*vec4(pos, 1.0);