diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index f0722a1e4d..4de24fd46b 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -26,17 +26,21 @@ uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; + void main() { //transform vertex - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -45,9 +49,9 @@ void main() calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } |