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path: root/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl22
1 files changed, 13 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index 8d1bbf350d..34bd8d445a 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -29,9 +29,17 @@ uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+
+void calcAtmospherics(vec3 inPositionEye);
+
+uniform vec4 origin;
+
+
+
ATTRIBUTE vec3 position;
-ATTRIBUTE vec4 diffuse_color;
+void passTextureIndex();
ATTRIBUTE vec3 normal;
+ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
@@ -39,14 +47,13 @@ VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
-void calcAtmospherics(vec3 inPositionEye);
-
-uniform vec4 origin;
-
void main()
{
//transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vec4 vert = vec4(position.xyz,1.0);
+ passTextureIndex();
+ vec4 pos = (modelview_matrix * vert);
+ gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
vec3 norm = normalize(normal_matrix * normal);
vec3 ref = reflect(pos.xyz, -norm);
@@ -54,10 +61,7 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
- vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
calcAtmospherics(pos.xyz);
vertex_color = diffuse_color;
-
-
}