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path: root/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl16
1 files changed, 14 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
index 34bd8d445a..891515ab1e 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl
@@ -46,20 +46,32 @@ VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_texcoord1;
+#ifdef HAS_SKIN
+mat4 getObjectSkinnedTransform();
+uniform mat4 projection_matrix;
+#endif
void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
passTextureIndex();
+
+#ifdef HAS_SKIN
+ mat4 mat = getObjectSkinnedTransform();
+ mat = modelview_matrix * mat;
+ vec4 pos = mat * vert;
+ gl_Position = projection_matrix * pos;
+ vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz);
+#else
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
vec3 norm = normalize(normal_matrix * normal);
+#endif
vec3 ref = reflect(pos.xyz, -norm);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
- vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
+ vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);