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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl21
1 files changed, 13 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
index 546b7cad4a..69cd858b4d 100644
--- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl
@@ -27,10 +27,15 @@ uniform mat4 texture_matrix1;
uniform mat4 modelview_matrix;
uniform mat4 projection_matrix;
-attribute vec3 position;
-attribute vec3 normal;
-attribute vec4 diffuse_color;
-attribute vec2 texcoord0;
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec3 normal;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
+VARYING float fog_depth;
void calcAtmospherics(vec3 inPositionEye);
mat4 getObjectSkinnedTransform();
@@ -49,14 +54,14 @@ void main()
vec3 ref = reflect(pos.xyz, -norm.xyz);
- gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1);
- gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0);
+ vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
+ vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz;
calcAtmospherics(pos.xyz);
- gl_FrontColor = diffuse_color;
+ vertex_color = diffuse_color;
gl_Position = projection_matrix*vec4(pos, 1.0);
- gl_FogFragCoord = pos.z;
+ fog_depth = pos.z;
}