diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightV.glsl | 4 | ||||
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl | 8 | 
2 files changed, 12 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index cf635ffa3f..5e39d1629d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -33,7 +33,11 @@ float getAmbientClamp();  vec4 calcLighting(vec3 pos, vec3 norm, vec4 color)  {  	vec4 c = sumLights(pos, norm, color); + +#if !defined(AMBIENT_KILL)      c.rgb += atmosAmbient() * color.rgb * 0.5 * getAmbientClamp(); +#endif +      return c;  } diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index 761ac29ee2..0c3ea4231e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -39,7 +39,15 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color)  	col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);  	col.rgb = scaleDownLight(col.rgb); + +#if defined(LOCAL_LIGHT_KILL) +    col.rgb = vec3(0); +#endif + +#if !defined(SUNLIGHT_KILL)  	col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); +#endif +  	col.rgb = min(col.rgb*color.rgb, 1.0);  	return col;	  }  | 
