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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl2
3 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
index 9ab986be6d..071489bca8 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl
@@ -9,7 +9,7 @@ uniform sampler2D diffuseMap;
void default_lighting()
{
- color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
index c6f7f8b81b..89785c45cb 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl
@@ -11,7 +11,7 @@ uniform samplerCube environmentMap;
void shiny_lighting()
{
- color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index 75f61ccdf1..7ac3c359bf 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -11,7 +11,7 @@ uniform samplerCube environmentMap;
void shiny_lighting_water()
{
- color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
+ vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy);
gl_FragColor = color;
}