diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 12 |
1 files changed, 4 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index 9de7a03180..2e5ed57014 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -23,11 +23,7 @@ * $/LicenseInfo$ */ -#ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; -#else -#define frag_color gl_FragColor -#endif uniform float minimum_alpha; @@ -36,12 +32,12 @@ uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; +in vec4 vertex_color; +in vec2 vary_texcoord0; void default_lighting_water() { - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + vec4 color = texture(diffuseMap,vary_texcoord0.xy); if (color.a < minimum_alpha) { @@ -54,6 +50,6 @@ void default_lighting_water() color = applyWaterFog(color); - frag_color = color; + frag_color = max(color, vec4(0)); } |