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-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightV.glsl9
1 files changed, 6 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
index 742cb38d80..b886f97743 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl
@@ -24,6 +24,9 @@
*/
+uniform vec4 light_position[8];
+uniform vec3 light_diffuse[8];
+uniform vec4 light_ambient;
float calcDirectionalLight(vec3 n, vec3 l);
@@ -32,10 +35,10 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight)
vec4 col;
col.a = color.a;
- col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb;
+ col.rgb = baseLight.rgb+light_ambient.rgb;
- col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz);
- col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz);
+ col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz);
+ col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz);
col.rgb = min(col.rgb*color.rgb, 1.0);