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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl18
1 files changed, 14 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
index 6761d35316..68c727d62c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl
@@ -29,13 +29,23 @@ out vec4 gl_FragColor;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
+VARYING vec3 vary_texcoord1;
-uniform sampler2D diffuseMap;
uniform samplerCube environmentMap;
-void shiny_lighting_water()
+vec3 atmosLighting(vec3 light);
+vec4 applyWaterFog(vec4 color);
+
+void shiny_lighting_water()
{
- vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy);
- gl_FragColor = color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+ color.rgb *= vertex_color.rgb;
+
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a);
+
+ color.rgb = atmosLighting(color.rgb);
+ color.a = max(color.a, vertex_color.a);
+ gl_FragColor = applyWaterFog(color);
}