diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl index cea08ecffd..95200444b9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -1,30 +1,30 @@ -/** +/** * @file class1\lighting\lightF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ out vec4 frag_color; - + in vec4 vertex_color; in vec2 vary_texcoord0; @@ -33,14 +33,14 @@ uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -void default_lighting() +void default_lighting() { - vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); + vec4 color = texture(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); - color.rgb = scaleSoftClip(color.rgb); + color.rgb = scaleSoftClip(color.rgb); - frag_color = max(color, vec4(0)); + frag_color = max(color, vec4(0)); } |