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path: root/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl9
1 files changed, 2 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index da49e59b89..3e8fdfb3e4 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -12,8 +12,7 @@ float calcDirectionalLight(vec3 n, vec3 l)
return a;
}
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight)
+float calcPointLight(vec3 v, vec3 n, vec4 lp, float la)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -27,13 +26,9 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
//distance attenuation
float da = clamp(1.0/(la * d), 0.0, 1.0);
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
//angular attenuation
da *= calcDirectionalLight(n, lv);
-
+
return da;
}