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path: root/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl')
-rwxr-xr-x[-rw-r--r--]indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl6
1 files changed, 4 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
index 99a6fe85fe..6dd3bb937f 100644..100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl
@@ -31,7 +31,7 @@ out vec4 frag_color;
uniform float minimum_alpha;
-vec4 diffuseLookup(vec2 texcoord);
+/* vec4 diffuseLookup(vec2 texcoord); */
vec3 fullbrightAtmosTransport(vec3 light);
vec4 applyWaterFog(vec4 color);
@@ -41,7 +41,9 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting_water()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
+
+ color.rgb *= vertex_color.rgb;
if (color.a < minimum_alpha)
{