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-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl99
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl5
3 files changed, 139 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
new file mode 100644
index 0000000000..2028509775
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenF.glsl
@@ -0,0 +1,99 @@
+/**
+ * @file irradianceGenF.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+/*[EXTRA_CODE_HERE]*/
+
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
+
+VARYING vec3 vary_dir;
+
+// =============================================================================================================
+// Parts of this file are (c) 2018 Sascha Willems
+// SNIPPED FROM https://github.com/SaschaWillems/Vulkan-glTF-PBR/blob/master/data/shaders/irradiancecube.frag
+/*
+MIT License
+
+Copyright (c) 2018 Sascha Willems
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+// =============================================================================================================
+
+
+
+#define PI 3.1415926535897932384626433832795
+
+float deltaPhi = PI/16.0;
+float deltaTheta = deltaPhi*0.25;
+
+void main()
+{
+ vec3 N = normalize(vary_dir);
+ vec3 up = vec3(0.0, 1.0, 0.0);
+ vec3 right = normalize(cross(up, N));
+ up = cross(N, right);
+
+ const float TWO_PI = PI * 2.0;
+ const float HALF_PI = PI * 0.5;
+
+ vec3 color = vec3(0.0);
+ uint sampleCount = 0u;
+ for (float phi = 0.0; phi < TWO_PI; phi += deltaPhi) {
+ for (float theta = 0.0; theta < HALF_PI; theta += deltaTheta) {
+ vec3 tempVec = cos(phi) * right + sin(phi) * up;
+ vec3 sampleVector = cos(theta) * N + sin(theta) * tempVec;
+ color += textureLod(reflectionProbes, vec4(sampleVector, sourceIdx), 3).rgb * cos(theta) * sin(theta);
+ sampleCount++;
+ }
+ }
+ frag_color = vec4(PI * color / float(sampleCount), 1.0);
+}
+// =============================================================================================================
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
new file mode 100644
index 0000000000..5190abf17c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/interface/irradianceGenV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file irradianceGenV.glsl
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2011, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_matrix;
+
+ATTRIBUTE vec3 position;
+
+VARYING vec3 vary_dir;
+
+void main()
+{
+ gl_Position = vec4(position, 1.0);
+
+ vary_dir = vec3(modelview_matrix * vec4(position, 1.0)).xyz;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
index 27008b8a1c..3fc227eae7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/radianceGenF.glsl
@@ -26,8 +26,6 @@
/*[EXTRA_CODE_HERE]*/
-#define REFMAP_COUNT 256
-
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -35,6 +33,7 @@ out vec4 frag_color;
#endif
uniform samplerCubeArray reflectionProbes;
+uniform int sourceIdx;
VARYING vec3 vary_dir;
@@ -150,7 +149,7 @@ vec3 prefilterEnvMap(vec3 R, float roughness)
float omegaP = 4.0 * PI / (6.0 * envMapDim * envMapDim);
// Biased (+1.0) mip level for better result
float mipLevel = roughness == 0.0 ? 0.0 : max(0.5 * log2(omegaS / omegaP) + 1.0, 0.0f);
- color += textureLod(reflectionProbes, vec4(L,REFMAP_COUNT), mipLevel).rgb * dotNL;
+ color += textureLod(reflectionProbes, vec4(L,sourceIdx), mipLevel).rgb * dotNL;
totalWeight += dotNL;
}