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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl36
1 files changed, 18 insertions, 18 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
index 6d51b898b7..8477e8eb97 100644
--- a/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/twotexturecompareF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file twotexturecompareF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,20 +35,20 @@ uniform float dither_scale_t;
in vec2 vary_texcoord0;
in vec2 vary_texcoord1;
-void main()
+void main()
{
- frag_color = abs(texture(tex0, vary_texcoord0.xy) - texture(tex1, vary_texcoord0.xy));
+ frag_color = abs(texture(tex0, vary_texcoord0.xy) - texture(tex1, vary_texcoord0.xy));
- vec2 dither_coord;
- dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
- dither_coord[1] = vary_texcoord0[1] * dither_scale_t;
- vec4 dither_vec = texture(dither_tex, dither_coord.xy);
+ vec2 dither_coord;
+ dither_coord[0] = vary_texcoord0[0] * dither_scale_s;
+ dither_coord[1] = vary_texcoord0[1] * dither_scale_t;
+ vec4 dither_vec = texture(dither_tex, dither_coord.xy);
- for(int i = 0; i < 3; i++)
- {
- if(frag_color[i] < dither_vec[i] * dither_scale)
- {
- frag_color[i] = 0.f;
- }
- }
+ for(int i = 0; i < 3; i++)
+ {
+ if(frag_color[i] < dither_vec[i] * dither_scale)
+ {
+ frag_color[i] = 0.f;
+ }
+ }
}