diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl index 9f7706fe36..45267e4403 100644 --- a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl @@ -26,29 +26,11 @@ out vec4 frag_color; uniform sampler2D diffuseRect; -uniform sampler2D depthMap; - -uniform float resScale; -uniform float znear; -uniform float zfar; in vec2 vary_texcoord0; -// get linear depth value given a depth buffer sample d and znear and zfar values -float linearDepth(float d, float znear, float zfar); - void main() { - float depth = texture(depthMap, vary_texcoord0.xy).r; - float dist = linearDepth(depth, znear, zfar); - - // convert linear depth to distance - vec3 v; - v.xy = vary_texcoord0.xy / 512.0 * 2.0 - 1.0; - v.z = 1.0; - v = normalize(v); - dist /= v.z; - vec3 col = texture(diffuseRect, vary_texcoord0.xy).rgb; - frag_color = vec4(col, dist/256.0); + frag_color = vec4(col, 0.0); } |