diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl index 9e77927cb8..a7e30cf2ef 100644 --- a/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/pathfindingV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file pathfindingV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -34,21 +34,21 @@ out vec4 vertex_color; uniform float tint; uniform float ambiance; uniform float alpha_scale; - + void main() { - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + + vec3 l1 = vec3(-0.75, 1, 1.0)*0.5; + vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25; + vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5; - vec3 l1 = vec3(-0.75, 1, 1.0)*0.5; - vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25; - vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5; + float lit = max(dot(normal, l1), 0.0); + lit += max(dot(normal, l2), 0.0); + lit += max(dot(normal, l3), 0.0); - float lit = max(dot(normal, l1), 0.0); - lit += max(dot(normal, l2), 0.0); - lit += max(dot(normal, l3), 0.0); + lit = clamp(lit, ambiance, 1.0); - lit = clamp(lit, ambiance, 1.0); - - vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale); + vertex_color = vec4(diffuse_color.rgb * tint * lit, diffuse_color.a*alpha_scale); } |