diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/highlightV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/interface/highlightV.glsl | 16 | 
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 481b7a3b1d..f97b2c4ae1 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -1,24 +1,24 @@ -/**  +/**   * @file highlightV.glsl   *   * $LicenseInfo:firstyear=2007&license=viewerlgpl$   * Second Life Viewer Source Code   * Copyright (C) 2007, Linden Research, Inc. - *  + *   * This library is free software; you can redistribute it and/or   * modify it under the terms of the GNU Lesser General Public   * License as published by the Free Software Foundation;   * version 2.1 of the License only. - *  + *   * This library is distributed in the hope that it will be useful,   * but WITHOUT ANY WARRANTY; without even the implied warranty of   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   * Lesser General Public License for more details. - *  + *   * You should have received a copy of the GNU Lesser General Public   * License along with this library; if not, write to the Free Software   * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA - *  + *   * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA   * $/LicenseInfo$   */ @@ -39,15 +39,15 @@ uniform mat4 modelview_matrix;  void main()  { -	//transform vertex +    //transform vertex  #ifdef HAS_SKIN      mat4 mat = getObjectSkinnedTransform();      mat = modelview_matrix * mat;      vec4 pos = mat * vec4(position.xyz,1.0);      gl_Position = projection_matrix * pos;  #else -	gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); +    gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);  #endif -	vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; +    vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;  }  | 
