summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl69
1 files changed, 0 insertions, 69 deletions
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
deleted file mode 100644
index cff8d9d50f..0000000000
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
+++ /dev/null
@@ -1,69 +0,0 @@
-/**
- * @file debugF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-/*[EXTRA_CODE_HERE]*/
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-
-VARYING vec2 tc0;
-VARYING vec2 tc1;
-VARYING vec2 tc2;
-VARYING vec2 tc3;
-VARYING vec2 tc4;
-VARYING vec2 tc5;
-VARYING vec2 tc6;
-VARYING vec2 tc7;
-VARYING vec2 tc8;
-
-void main()
-{
- vec4 depth1 =
- vec4(texture2DRect(depthMap, tc0).r,
- texture2DRect(depthMap, tc1).r,
- texture2DRect(depthMap, tc2).r,
- texture2DRect(depthMap, tc3).r);
-
- vec4 depth2 =
- vec4(texture2DRect(depthMap, tc4).r,
- texture2DRect(depthMap, tc5).r,
- texture2DRect(depthMap, tc6).r,
- texture2DRect(depthMap, tc7).r);
-
- depth1 = min(depth1, depth2);
- float depth = min(depth1.x, depth1.y);
- depth = min(depth, depth1.z);
- depth = min(depth, depth1.w);
- depth = min(depth, texture2DRect(depthMap, tc8).r);
-
- gl_FragDepth = depth;
-}