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-rw-r--r--indra/newview/app_settings/shaders/class1/environment/moonF.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/moonV.glsl38
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/starsF.glsl51
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/starsV.glsl41
4 files changed, 181 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl
new file mode 100644
index 0000000000..e1592c19fb
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl
@@ -0,0 +1,51 @@
+/**
+ * @file class1/environment/moonF.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D tex0;
+
+VARYING vec2 vary_texcoord0;
+
+// See:
+// AS off: class1/environment/moonF.glsl
+// ALM off: class1/windlight/moonF.glsl
+// ALM on : class1/deferred/moonF.glsl
+void main()
+{
+ vec4 color = texture2D(tex0, vary_texcoord0.xy);
+
+ // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible
+ // Moon texture has transparent pixels <0x55,0x55,0x55,0x00>
+ if (color.a <= 2./255.) // 0.00784
+ discard;
+
+ frag_color = color;
+ gl_FragDepth = 0.999985f; // SL-14113 Moon is infront of stars
+}
diff --git a/indra/newview/app_settings/shaders/class1/environment/moonV.glsl b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl
new file mode 100644
index 0000000000..1fc421a295
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/environment/moonV.glsl
@@ -0,0 +1,38 @@
+/**
+ * @file class1\environment\moonV.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position, 1);
+ vary_texcoord0 = texcoord0;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/environment/starsF.glsl b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl
new file mode 100644
index 0000000000..95ab4cbf8b
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/environment/starsF.glsl
@@ -0,0 +1,51 @@
+/**
+ * @file class1/environment/starsF.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+uniform sampler2D diffuseMap;
+
+uniform float custom_alpha;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+// See:
+// ALM off: class1/environment/starsF.glsl
+// ALM on : class1/deferred/starsF.glsl
+void main()
+{
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
+ color.rgb = pow(color.rgb, vec3(0.45));
+ color.rgb *= vertex_color.rgb;
+ color.a *= max(custom_alpha, vertex_color.a);
+
+ frag_color = color;
+ gl_FragDepth = 0.999995f; // SL-14113 Moon Haze -- Stars need to depth test behind the moon
+}
diff --git a/indra/newview/app_settings/shaders/class1/environment/starsV.glsl b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl
new file mode 100644
index 0000000000..6fcfec6b6a
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/environment/starsV.glsl
@@ -0,0 +1,41 @@
+/**
+ * @file class1/environment/starsV.glsl
+ *
+ * $LicenseInfo:firstyear=2021&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2021, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+uniform mat4 modelview_projection_matrix;
+
+ATTRIBUTE vec3 position;
+ATTRIBUTE vec4 diffuse_color;
+ATTRIBUTE vec2 texcoord0;
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+void main()
+{
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ vary_texcoord0 = texcoord0;
+ vertex_color = diffuse_color;
+}
+