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-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl34
-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl17
2 files changed, 45 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
new file mode 100644
index 0000000000..075397d96c
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -0,0 +1,34 @@
+/**
+ * @file waterF.glsl
+ *
+ * $LicenseInfo:firstyear=2023&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2023, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+ // error fallback on compilation failure
+
+out vec4 frag_color;
+
+void main()
+{
+ frag_color = vec4(1,0,1,1);
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
index e1cdeddcea..5765e04014 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl
@@ -72,13 +72,8 @@ vec4 applyWaterFogView(vec3 pos, vec4 color)
return color;
}
-vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit)
+vec4 applyWaterFogViewLinearNoClip(vec3 pos, vec4 color, vec3 sunlit)
{
- if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0)
- {
- return color;
- }
-
vec3 view = normalize(pos);
//normalize view vector
float es = -(dot(view, waterPlane.xyz));
@@ -118,6 +113,16 @@ vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit)
return color;
}
+vec4 applyWaterFogViewLinear(vec3 pos, vec4 color, vec3 sunlit)
+{
+ if (dot(pos, waterPlane.xyz) + waterPlane.w > 0.0)
+ {
+ return color;
+ }
+
+ return applyWaterFogViewLinearNoClip(pos, color, sunlit);
+}
+
vec4 applyWaterFogViewLinear(vec3 pos, vec4 color)
{
return applyWaterFogViewLinear(pos, color, vec3(1));