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-rw-r--r--indra/newview/app_settings/shaders/class1/environment/waterF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index a4e3f94816..043815c824 100644
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -121,7 +121,8 @@ void main()
vec4 refcol = refcol1 + refcol2 + refcol3;
float df1 = df.x + df.y + df.z;
- refcol *= df1 * 0.333;
+ df1 *= 0.3333;
+ refcol *= df1;
vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
@@ -144,13 +145,13 @@ void main()
spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
- vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
+ vec2 distort2 = distort+wavef.xy*(refScale*0.01)/max(dmod*df1, 1.0);
vec4 fb = texture2D(screenTex, distort2);
//mix with reflection
// Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug
- color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
+ color.rgb = mix(fb.rgb, refcol.rgb, df1 + 0.6);
color.rgb += spec * specular;
color.rgb = atmosTransport(color.rgb);