diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/environment/moonF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/environment/moonF.glsl | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/environment/moonF.glsl b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl new file mode 100644 index 0000000000..a220971f06 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/environment/moonF.glsl @@ -0,0 +1,51 @@ +/** + * @file class1/environment/moonF.glsl + * + * $LicenseInfo:firstyear=2021&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2021, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2D tex0; + +VARYING vec2 vary_texcoord0; + +// See: +// AS off: class1/environment/moonF.glsl +// ALM off: class1/windlight/moonF.glsl +// ALM on : class1/deferred/moonF.glsl +void main() +{ + vec4 color = texture2D(tex0, vary_texcoord0.xy); + + // SL-14113 Don't write to depth; prevent moon's quad from hiding stars which should be visible + // Moon texture has transparent pixels <0x55,0x55,0x55,0x00> + if (color.a <= 2./255.) // 0.00784 + discard; + + frag_color = color; + gl_FragDepth = LL_SHADER_CONST_CLOUD_MOON_DEPTH; // SL-14113 Moon is infront of stars +} |