diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/effects')
5 files changed, 55 insertions, 27 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index e827863436..9a3d792224 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; @@ -34,10 +36,11 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); - + vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy); /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); @@ -45,4 +48,5 @@ void main() gl_FragColor.rgb = col.rgb; gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl index c2cc8ed567..ec4e2ae4d5 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + uniform sampler2DMS diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; @@ -35,9 +37,11 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - ivec2 itc = ivec2(gl_TexCoord[0].xy); + ivec2 itc = ivec2(vary_texcoord0.xy); vec4 fcol = vec4(0,0,0,0); for (int i = 0; i < samples; i++) diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 8db6d1bf24..1396dc6973 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -23,11 +23,16 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + vary_texcoord0.xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 75cff75ea9..90bb84323c 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -23,11 +23,18 @@ * $/LicenseInfo$ */ - +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform float glowStrength; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { @@ -38,14 +45,14 @@ void main() kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0; kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25; - col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy); - col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy); - col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy); - col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy); - col += kern[4] * texture2D(diffuseMap, gl_TexCoord[0].zw); - col += kern[5] * texture2D(diffuseMap, gl_TexCoord[1].zw); - col += kern[6] * texture2D(diffuseMap, gl_TexCoord[2].zw); - col += kern[7] * texture2D(diffuseMap, gl_TexCoord[3].zw); + col += kern[0] * texture2D(diffuseMap, vary_texcoord0.xy); + col += kern[1] * texture2D(diffuseMap, vary_texcoord1.xy); + col += kern[2] * texture2D(diffuseMap, vary_texcoord2.xy); + col += kern[3] * texture2D(diffuseMap, vary_texcoord3.xy); + col += kern[4] * texture2D(diffuseMap, vary_texcoord0.zw); + col += kern[5] * texture2D(diffuseMap, vary_texcoord1.zw); + col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); + col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); gl_FragColor = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index a5aacc0196..cdb2281578 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -23,20 +23,28 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; uniform vec2 glowDelta; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5); - gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5); - gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5); - gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5); - gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5); - gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5); - gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5); - gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5); + vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5); + vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5); + vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5); + vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5); + vary_texcoord0.zw = texcoord0 + glowDelta*(0.5); + vary_texcoord1.zw = texcoord0 + glowDelta*(1.5); + vary_texcoord2.zw = texcoord0 + glowDelta*(2.5); + vary_texcoord3.zw = texcoord0 + glowDelta*(3.5); } |