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-rw-r--r--indra/newview/app_settings/shaders/class1/effects/glowF.glsl46
1 files changed, 23 insertions, 23 deletions
diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
index 8718dd8b52..ce17dcf810 100644
--- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file glowF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
out vec4 frag_color;
uniform sampler2D diffuseMap;
@@ -36,21 +36,21 @@ in vec4 vary_texcoord3;
void main()
{
- vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
-
- // ATI compiler falls down on array initialization.
- float kern[8];
- kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
- kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
-
- col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
- col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
- col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
- col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
- col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
- col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
- col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
- col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
-
- frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
+ vec4 col = vec4(0.0, 0.0, 0.0, 0.0);
+
+ // ATI compiler falls down on array initialization.
+ float kern[8];
+ kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0;
+ kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25;
+
+ col += kern[0] * texture(diffuseMap, vary_texcoord0.xy);
+ col += kern[1] * texture(diffuseMap, vary_texcoord1.xy);
+ col += kern[2] * texture(diffuseMap, vary_texcoord2.xy);
+ col += kern[3] * texture(diffuseMap, vary_texcoord3.xy);
+ col += kern[4] * texture(diffuseMap, vary_texcoord0.zw);
+ col += kern[5] * texture(diffuseMap, vary_texcoord1.zw);
+ col += kern[6] * texture(diffuseMap, vary_texcoord2.zw);
+ col += kern[7] * texture(diffuseMap, vary_texcoord3.zw);
+
+ frag_color = max(vec4(col.rgb * glowStrength, col.a), vec4(0));
}