diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
3 files changed, 14 insertions, 7 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 3c51a8e44c..c8d6e395a3 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -29,8 +29,6 @@  out vec4 frag_color; -vec3 fullbrightAtmosTransport(vec3 light); -  VARYING vec4 vertex_color;  VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 5515d8e2a3..631ffc9625 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -45,7 +45,8 @@ vec3 srgb_to_linear(vec3 cs);  vec3 legacy_adjust_fullbright(vec3 c);  vec3 legacy_adjust(vec3 c);  vec3 linear_to_srgb(vec3 cl); -vec3 fullbrightAtmosTransport(vec3 light); +vec3 atmosFragLighting(vec3 light, vec3 additive, vec3 atten); +void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);  #ifdef HAS_ALPHA_MASK  uniform float minimum_alpha; @@ -79,8 +80,18 @@ void main()      color.rgb *= vertex_color.rgb; -#ifdef WATER_FOG      vec3 pos = vary_position; + +#ifndef IS_HUD +    vec3 sunlit; +    vec3 amblit; +    vec3 additive; +    vec3 atten; +    calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); +#endif + +#ifdef WATER_FOG +          vec4 fogged = applyWaterFogView(pos, vec4(color.rgb, final_alpha));      color.rgb = fogged.rgb;      color.a   = fogged.a; @@ -92,7 +103,7 @@ void main()      color.rgb = legacy_adjust(color.rgb);      color.rgb = srgb_to_linear(color.rgb);      color.rgb = legacy_adjust_fullbright(color.rgb); -    color.rgb = fullbrightAtmosTransport(color.rgb); +    color.rgb = atmosFragLighting(color.rgb, additive, atten);  #endif      frag_color = max(color, vec4(0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 406a7ef3b3..370aa75d04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,8 +23,6 @@   * $/LicenseInfo$   */ -/*[EXTRA_CODE_HERE]*/ -  out vec4 frag_color;  void main()  | 
