diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
3 files changed, 138 insertions, 8 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl new file mode 100644 index 0000000000..3d93583e1e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightAlphaMaskF.glsl @@ -0,0 +1,90 @@ +/**  + * @file fullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + *  + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + *  + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU + * Lesser General Public License for more details. + *  + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA + *  + * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA + * $/LicenseInfo$ + */ +  +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +#if !HAS_DIFFUSE_LOOKUP +uniform sampler2D diffuseMap; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ +	    /*{  0.0,                          0         <= cl +            {  12.92 * c,                    0         <  cl < 0.0031308 +    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 +            {  1.0,                                       cl >= 1*/ + +	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} + +uniform float minimum_alpha; + +void main()  +{ +#if HAS_DIFFUSE_LOOKUP +	vec4 color = diffuseLookup(vary_texcoord0.xy); +#else +	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); +#endif + +	if (color.a < minimum_alpha) +	{ +		discard; +	} + +	color.rgb = srgb_to_linear(color.rgb); +	color.rgb *= vertex_color.rgb; + +	color.rgb = fullbrightAtmosTransport(color.rgb); +	color.rgb = fullbrightScaleSoftClip(color.rgb); + +	color.rgb = linear_to_srgb(color.rgb); + +	frag_color.rgb = color.rgb; +	frag_color.a   = color.a; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index dc1dead656..ec25f52ef5 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -41,23 +41,43 @@ VARYING vec2 vary_texcoord0;  vec3 fullbrightAtmosTransport(vec3 light);  vec3 fullbrightScaleSoftClip(vec3 light); +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ +	    /*{  0.0,                          0         <= cl +            {  12.92 * c,                    0         <  cl < 0.0031308 +    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 +            {  1.0,                                       cl >= 1*/ + +	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +}  void main()   {  #if HAS_DIFFUSE_LOOKUP -	vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; +	vec4 color = diffuseLookup(vary_texcoord0.xy);  #else -	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color; +	vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);  #endif -	color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f)); -	 -	color.rgb = fullbrightAtmosTransport(color.rgb); +	color.rgb = srgb_to_linear(color.rgb); +	color.rgb *= vertex_color.rgb; +	color.rgb = fullbrightAtmosTransport(color.rgb);  	color.rgb = fullbrightScaleSoftClip(color.rgb); -	color.rgb = pow(color.rgb, vec3(1.0/2.2)); +	color.rgb = linear_to_srgb(color.rgb); -	frag_color = color; +	frag_color.rgb = color.rgb; +	frag_color.a   = color.a;  } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 045d1a00cd..61262c9eb5 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -82,9 +82,29 @@ vec3 decode_normal (vec2 enc)      return n;  } +vec3 srgb_to_linear(vec3 cs) +{ +	 +/*        {  cs / 12.92,                 cs <= 0.04045 +    cl = { +        {  ((cs + 0.055)/1.055)^2.4,   cs >  0.04045*/ + +	return pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4)); +} + +vec3 linear_to_srgb(vec3 cl) +{ +	    /*{  0.0,                          0         <= cl +            {  12.92 * c,                    0         <  cl < 0.0031308 +    cs = {  1.055 * cl^0.41666 - 0.055,   0.0031308 <= cl < 1 +            {  1.0,                                       cl >= 1*/ + +	return 1.055 * pow(cl, vec3(0.41666)) - 0.055; +} +  vec4 correctWithGamma(vec4 col)  { -	return vec4(pow(col.rgb, vec3(2.2)), col.a); +	return vec4(srgb_to_linear(col.rgb), col.a);  }  vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) | 
