diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 7d57eaa13d..c78d7ece7e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -288,6 +288,7 @@ void main()  		// screen-space cheap fakey reflection map  		// +		depth -= 0.5; // unbias depth  		// first figure out where we'll make our 2D guess from  		vec2 ref2d = tc.xy + (0.5 * screen_res.y) * (refnorm.xy) * abs(refnorm.z) / depth;  		// get attributes from the 2D guess point @@ -301,7 +302,7 @@ void main()  		//refapprop *= step(dot(refnorm, refn), 0.0);  		refapprop = min(refapprop, max(0.0, -dot(refnorm, refn))); // more conservative variant  		// get appropriate light strength for guess-point -		float reflit = max(dot(refn, vary_light.xyz), 0.0); +		float reflit = max(dot(refn, lightnorm.xyz), 0.0);  		// apply sun color to guess-point, dampen according to inappropriateness of guess  		vec3 refprod = (vary_SunlitColor*reflit) * refcol.rgb * refapprop;  		vec3 ssshiny = (refprod * spec.a); | 
