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-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl5
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index ae2dd24b19..9112b6afd3 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -135,13 +135,14 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
float sa = nh;
float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
- float gtdenom = 2 * nh;
+ float gtdenom = abs(2 * nh);
float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
- if (nh > 0.0)
+ if (gtdenom > 0.0)
{
float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ speccol = max(speccol, vec3(0));
col += speccol;
float cur_glare = max(speccol.r, speccol.g);