diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index b4ab7cd169..7fc0e98513 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class1\environment\terrainV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -44,15 +44,15 @@ uniform vec4 object_plane_t; vec2 texgen_object(vec4 vpos, mat4 mat, vec4 tp0, vec4 tp1) { vec4 tcoord; - + tcoord.x = dot(vpos, tp0); tcoord.y = dot(vpos, tp1); tcoord.z = 0; tcoord.w = 1; - tcoord = mat * tcoord; - - return tcoord.xy; + tcoord = mat * tcoord; + + return tcoord.xy; } void main() @@ -65,12 +65,12 @@ void main() pos = (modelview_matrix*pre_pos).xyz; vary_normal = normalize(normal_matrix * normal); - + // Transform and pass tex coords vary_texcoord0.xy = texgen_object(vec4(position, 1.0), texture_matrix0, object_plane_s, object_plane_t); - + vec4 t = vec4(texcoord1,0,1); - + vary_texcoord0.zw = t.xy; vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); |