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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl8
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index b7bc92c460..6b6eed9db8 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -44,10 +44,6 @@ VARYING vec4 vary_texcoord1;
vec2 encode_normal(vec3 n);
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 c);
-#endif
-
void main()
{
/// Note: This should duplicate the blending functionality currently used for the terrain rendering.
@@ -63,10 +59,6 @@ void main()
vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal );
outColor.a = 0.0; // yes, downstream atmospherics
-#ifdef WATER_FOG
- outColor = applyWaterFogView(pos.xyz, outColor);
- outColor.a = 1.0; // no downstream atmo
-#endif
frag_data[0] = outColor;
frag_data[1] = vec4(0.0,0.0,0.0,-1.0);