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path: root/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl5
1 files changed, 0 insertions, 5 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 7fa666a739..2422d73a3e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -39,8 +39,6 @@ uniform sampler2D noiseMap;
// Inputs
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
uniform float ssao_radius;
uniform float ssao_max_radius;
uniform float ssao_factor;
@@ -51,9 +49,6 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-uniform float shadow_bias;
-uniform float shadow_offset;
-
vec4 getPosition(vec2 pos_screen)
{
float depth = texture2DRect(depthMap, pos_screen.xy).r;