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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/starsF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl25
1 files changed, 12 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index bac79a9fdc..4f1756c367 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -25,18 +25,13 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
+out vec4 frag_data[4];
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 screenpos;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
+in vec2 screenpos;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
uniform float blend_factor;
uniform float custom_alpha;
uniform float time;
@@ -46,8 +41,13 @@ float twinkle(){
return abs(d);
}
+// See:
+// ALM off: class1/environment/starsF.glsl
+// ALM on : class1/deferred/starsF.glsl
void main()
{
+ // camera above water: class1\deferred\starsF.glsl
+ // camera below water: class1\environment\starsF.glsl
vec4 col_a = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
@@ -58,10 +58,9 @@ void main()
col.a = (col.a * factor) * 32.0f;
col.a *= twinkle();
- frag_data[0] = col;
+ frag_data[0] = vec4(0);
frag_data[1] = vec4(0.0f);
- frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
-
- gl_FragDepth = 0.99995f;
+ frag_data[2] = vec4(0.0, 1.0, 0.0, GBUFFER_FLAG_SKIP_ATMOS);
+ frag_data[3] = col;
}