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path: root/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 5e985618f7..2216afe609 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -177,7 +177,9 @@ void main()
float da = dot(norm, lv);
vec3 diff_tex = texture2DRect(diffuseRect, frag.xy).rgb;
- diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
+ // SL-12005 Projector light pops as we get closer, more objectionable than being in wrong color space.
+ // We can't switch to linear here unless we do it everywhere
+ //diff_tex.rgb = srgb_to_linear(diff_tex.rgb);
vec4 spec = texture2DRect(specularRect, frag.xy);