diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 16 |
1 files changed, 6 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index da2eb47e3b..54abd56625 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -119,7 +119,7 @@ vec3 post_ambient = color.rgb; vec3 post_sunlight = color.rgb; - color.rgb *= diffuse_linear.rgb; + color.rgb *= diffuse_srgb.rgb; vec3 post_diffuse = color.rgb; @@ -154,11 +154,7 @@ vec3 post_diffuse = color.rgb; vec3 post_spec = color.rgb; -#ifdef WATER_FOG - color.rgb += diffuse_srgb.rgb * diffuse_srgb.a * 0.25; -#else color.rgb = mix(color.rgb, diffuse_linear.rgb, diffuse_linear.a); -#endif if (envIntensity > 0.0) { //add environmentmap @@ -199,9 +195,6 @@ vec3 post_atmo = color.rgb; //color.rgb = post_env; //color.rgb = post_atmo; -// convert to linear as fullscreen lights need to sum in linear colorspace -// and will be gamma (re)corrected downstream... - //color.rgb = srgb_to_linear(color.rgb); } // linear debuggables @@ -209,7 +202,10 @@ vec3 post_atmo = color.rgb; //color.rgb = vec3(ambient); //color.rgb = vec3(scol); //color.rgb = diffuse_linear.rgb; + + // convert to linear as fullscreen lights need to sum in linear colorspace + // and will be gamma (re)corrected downstream... - frag_color.rgb = color.rgb; - frag_color.a = 0.0; //bloom; + frag_color.rgb = srgb_to_linear(color.rgb); + frag_color.a = bloom; } |