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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl16
1 files changed, 6 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index da2eb47e3b..54abd56625 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -119,7 +119,7 @@ vec3 post_ambient = color.rgb;
vec3 post_sunlight = color.rgb;
- color.rgb *= diffuse_linear.rgb;
+ color.rgb *= diffuse_srgb.rgb;
vec3 post_diffuse = color.rgb;
@@ -154,11 +154,7 @@ vec3 post_diffuse = color.rgb;
vec3 post_spec = color.rgb;
-#ifdef WATER_FOG
- color.rgb += diffuse_srgb.rgb * diffuse_srgb.a * 0.25;
-#else
color.rgb = mix(color.rgb, diffuse_linear.rgb, diffuse_linear.a);
-#endif
if (envIntensity > 0.0)
{ //add environmentmap
@@ -199,9 +195,6 @@ vec3 post_atmo = color.rgb;
//color.rgb = post_env;
//color.rgb = post_atmo;
-// convert to linear as fullscreen lights need to sum in linear colorspace
-// and will be gamma (re)corrected downstream...
- //color.rgb = srgb_to_linear(color.rgb);
}
// linear debuggables
@@ -209,7 +202,10 @@ vec3 post_atmo = color.rgb;
//color.rgb = vec3(ambient);
//color.rgb = vec3(scol);
//color.rgb = diffuse_linear.rgb;
+
+ // convert to linear as fullscreen lights need to sum in linear colorspace
+ // and will be gamma (re)corrected downstream...
- frag_color.rgb = color.rgb;
- frag_color.a = 0.0; //bloom;
+ frag_color.rgb = srgb_to_linear(color.rgb);
+ frag_color.a = bloom;
}