summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/skyF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index 331249dc33..adc2db60b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -35,7 +35,7 @@ out vec4 frag_data[3];
// The fragment shader for the sky
/////////////////////////////////////////////////////////////////////////
-VARYING vec4 vary_HazeColor;
+VARYING vec3 vary_HazeColor;
/// Soft clips the light with a gamma correction
vec3 scaleSoftClip(vec3 light);
@@ -48,7 +48,7 @@ void main()
// the fragment) if the sky wouldn't show up because the clouds
// are fully opaque.
- vec4 color;
+ vec3 color;
color = vary_HazeColor;
color.rgb *= 2.;
@@ -57,7 +57,7 @@ void main()
/// Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(color.rgb, 0.0);
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog
+ frag_data[2] = vec4(0.0,0.0,0.0,GBUFFER_FLAG_SKIP_ATMOS); //1.0 in norm.w masks off fog
gl_FragDepth = 0.99999f;
}