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path: root/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl13
1 files changed, 3 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
index 11411a605c..b6a0f0b165 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl
@@ -31,12 +31,7 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
-#if !DEPTH_CLAMP
-VARYING float pos_zd2;
-#endif
-
-VARYING float pos_w;
-
+VARYING vec4 post_pos;
VARYING float target_pos_x;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -50,11 +45,9 @@ void main()
vec4 pos = modelview_projection_matrix * pre_pos;
target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x;
- pos_w = pos.w;
+ post_pos = pos;
-#if !DEPTH_CLAMP
- pos_zd2 = pos.z * 0.5;
-
+#if !defined(DEPTH_CLAMP)
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
#else
gl_Position = pos;