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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl41
1 files changed, 16 insertions, 25 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
index 9b8df0a5a4..a8febabcc6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl
@@ -25,26 +25,21 @@
/*[EXTRA_CODE_HERE]*/
-#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
uniform sampler2D diffuseMap;
-VARYING vec4 post_pos;
-VARYING float target_pos_x;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
+in vec4 post_pos;
+in float target_pos_x;
+in vec4 vertex_color;
+in vec2 vary_texcoord0;
uniform float minimum_alpha;
void main()
{
float alpha = diffuseLookup(vary_texcoord0.xy).a;
- // mask cutoff 0 -> no shadow SL-11051
- if (minimum_alpha == 0)
+ if (alpha < minimum_alpha)
{
discard;
}
@@ -53,22 +48,18 @@ void main()
alpha *= vertex_color.a;
#endif
- if (alpha < 0.05) // treat as totally transparent
- {
- discard;
- }
+ if (alpha < 0.05) // treat as totally transparent
+ {
+ discard;
+ }
- if (alpha < 0.88) // treat as semi-transparent
- {
- if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
- {
- discard;
- }
- }
+ if (alpha < 0.88) // treat as semi-transparent
+ {
+ if (fract(0.5*floor(target_pos_x / post_pos.w )) < 0.25)
+ {
+ discard;
+ }
+ }
frag_color = vec4(1,1,1,1);
-
-#if !defined(DEPTH_CLAMP)
- gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);
-#endif
}