diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 615317febf..cf8cf8364a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -22,24 +22,31 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = diffuseLookup(vary_texcoord0.xy).a * vertex_color.a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } - gl_FragColor = vec4(1,1,1,1); + frag_color = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); } |