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path: root/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 73b9767a71..106d48bd71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -35,7 +35,7 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
-//uniform sampler2D noiseMap;
+uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
uniform sampler2DRect depthMap;
@@ -112,7 +112,7 @@ void main()
lv = normalize(lv);
da = dot(norm, lv);
- //float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
float fa = falloff+1.0;
@@ -120,7 +120,7 @@ void main()
dist_atten *= dist_atten;
dist_atten *= 2.0;
- float lit = da * dist_atten;
+ float lit = da * dist_atten * noise;
col = color.rgb*lit*col;