diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index 935c3f9301..5098de717e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -1,24 +1,24 @@ -/** +/** * @file class1\deferred\pbrterrainUtilF.glsl * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -233,17 +233,12 @@ float terrain_mix(TerrainMix tm, vec4 tms4) // Triplanar mapping // Pre-transformed texture coordinates for each axial uv slice (Packing: xy, yz, (-x)z, unused) -#define TerrainCoord vec4[2] +#define TerrainCoord vec4[3] -vec2 _t_uv(vec2 uv_unflipped, float sign_or_zero) +// If sign_or_zero is positive, use uv_unflippped, otherwise use uv_flipped +vec2 _t_uv(vec2 uv_unflipped, vec2 uv_flipped, float sign_or_zero) { - // Handle case where sign is 0 - float sign = (2.0*sign_or_zero) + 1.0; - sign /= abs(sign); - // If the vertex normal is negative, flip the texture back - // right-side up. - vec2 uv = uv_unflipped * vec2(sign, 1); - return uv; + return mix(uv_flipped, uv_unflipped, max(0.0, sign_or_zero)); } vec3 _t_normal_post_1(vec3 vNt0, float sign_or_zero) @@ -261,11 +256,12 @@ vec3 _t_normal_post_1(vec3 vNt0, float sign_or_zero) } // Triplanar-specific normal texture fixes -vec3 _t_normal_post_x(vec3 vNt0) +vec3 _t_normal_post_x(vec3 vNt0, float tangent_sign) { vec3 vNt_x = _t_normal_post_1(vNt0, sign(vary_vertex_normal.x)); // *HACK: Transform normals according to orientation of the UVs vNt_x.xy = vec2(-vNt_x.y, vNt_x.x); + vNt_x.xy *= tangent_sign; return vNt_x; } vec3 _t_normal_post_y(vec3 vNt0) @@ -290,6 +286,7 @@ PBRMix terrain_sample_pbr( #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt + , float tangent_sign #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive @@ -298,9 +295,9 @@ PBRMix terrain_sample_pbr( { PBRMix mix = init_pbr_mix(); -#define get_uv_x() _t_uv(terrain_coord[0].zw, sign(vary_vertex_normal.x)) -#define get_uv_y() _t_uv(terrain_coord[1].xy, sign(vary_vertex_normal.y)) -#define get_uv_z() _t_uv(terrain_coord[0].xy, sign(vary_vertex_normal.z)) +#define get_uv_x() _t_uv(terrain_coord[0].zw, terrain_coord[1].zw, sign(vary_vertex_normal.x)) +#define get_uv_y() _t_uv(terrain_coord[1].xy, terrain_coord[2].xy, sign(vary_vertex_normal.y)) +#define get_uv_z() _t_uv(terrain_coord[0].xy, vec2(0), sign(vary_vertex_normal.z)) switch (tw.type & SAMPLE_X) { case SAMPLE_X: @@ -319,7 +316,7 @@ PBRMix terrain_sample_pbr( ); #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix - mix_x.vNt = _t_normal_post_x(mix_x.vNt); + mix_x.vNt = _t_normal_post_x(mix_x.vNt, tangent_sign); #endif mix = mix_pbr(mix, mix_x, tw.weight.x); break; @@ -379,7 +376,7 @@ PBRMix terrain_sample_pbr( default: break; } - + return mix; } @@ -425,6 +422,9 @@ PBRMix terrain_sample_and_multiply_pbr( #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 + , float tangent_sign +#endif #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive @@ -451,6 +451,9 @@ PBRMix terrain_sample_and_multiply_pbr( #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#if TERRAIN_PLANAR_TEXTURE_SAMPLE_COUNT == 3 + , tangent_sign +#endif #endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive |