diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index 316b751590..935c3f9301 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -47,6 +47,9 @@ */ #define TERRAIN_PBR_DETAIL_EMISSIVE 0 +#define TERRAIN_PBR_DETAIL_OCCLUSION -1 +#define TERRAIN_PBR_DETAIL_NORMAL -2 +#define TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS -3 in vec3 vary_vertex_normal; @@ -75,8 +78,14 @@ vec3 srgb_to_linear(vec3 c); struct PBRMix { vec4 col; // RGB color with alpha, linear space +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) vec3 orm; // Occlusion, roughness, metallic +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + vec2 rm; // Roughness, metallic +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) vec3 vNt; // Unpacked normal texture sample, vector +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) vec3 emissive; // RGB emissive color, linear space #endif @@ -86,8 +95,14 @@ PBRMix init_pbr_mix() { PBRMix mix; mix.col = vec4(0); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = vec3(0); +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = vec2(0); +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = vec3(0); +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = vec3(0); #endif @@ -105,8 +120,14 @@ PBRMix mix_pbr(PBRMix mix1, PBRMix mix2, float mix2_weight) { PBRMix mix; mix.col = mix1.col + (mix2.col * mix2_weight); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = mix1.orm + (mix2.orm * mix2_weight); +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = mix1.rm + (mix2.rm * mix2_weight); +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = mix1.vNt + (mix2.vNt * mix2_weight); +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = mix1.emissive + (mix2.emissive * mix2_weight); #endif @@ -116,8 +137,12 @@ PBRMix mix_pbr(PBRMix mix1, PBRMix mix2, float mix2_weight) PBRMix sample_pbr( vec2 uv , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif @@ -126,8 +151,14 @@ PBRMix sample_pbr( PBRMix mix; mix.col = texture(tex_col, uv); mix.col.rgb = srgb_to_linear(mix.col.rgb); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm = texture(tex_orm, uv).xyz; +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm = texture(tex_orm, uv).yz; +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) mix.vNt = texture(tex_vNt, uv).xyz*2.0-1.0; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive = srgb_to_linear(texture(tex_emissive, uv).xyz); #endif @@ -254,8 +285,12 @@ PBRMix terrain_sample_pbr( TerrainCoord terrain_coord , TerrainTriplanar tw , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif @@ -272,14 +307,20 @@ PBRMix terrain_sample_pbr( PBRMix mix_x = sample_pbr( get_uv_x() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix mix_x.vNt = _t_normal_post_x(mix_x.vNt); +#endif mix = mix_pbr(mix, mix_x, tw.weight.x); break; default: @@ -292,14 +333,20 @@ PBRMix terrain_sample_pbr( PBRMix mix_y = sample_pbr( get_uv_y() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix mix_y.vNt = _t_normal_post_y(mix_y.vNt); +#endif mix = mix_pbr(mix, mix_y, tw.weight.y); break; default: @@ -312,15 +359,21 @@ PBRMix terrain_sample_pbr( PBRMix mix_z = sample_pbr( get_uv_z() , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif ); +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) // Triplanar-specific normal texture fix // *NOTE: Bottom face has not been tested mix_z.vNt = _t_normal_post_z(mix_z.vNt); +#endif mix = mix_pbr(mix, mix_z, tw.weight.z); break; default: @@ -341,7 +394,11 @@ PBRMix terrain_sample_pbr( PBRMix multiply_factors_pbr( PBRMix mix_in , vec4 factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , vec3 factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , vec2 factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , vec3 factor_emissive #endif @@ -349,7 +406,11 @@ PBRMix multiply_factors_pbr( { PBRMix mix = mix_in; mix.col *= factor_col; +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) mix.orm *= factor_orm; +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + mix.rm *= factor_rm; +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) mix.emissive *= factor_emissive; #endif @@ -359,13 +420,21 @@ PBRMix multiply_factors_pbr( PBRMix terrain_sample_and_multiply_pbr( TerrainCoord terrain_coord , sampler2D tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , sampler2D tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , sampler2D tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , sampler2D tex_emissive #endif , vec4 factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , vec3 factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , vec2 factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , vec3 factor_emissive #endif @@ -377,8 +446,12 @@ PBRMix terrain_sample_and_multiply_pbr( , _t_triplanar() #endif , tex_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) , tex_orm +#endif +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_NORMAL) , tex_vNt +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , tex_emissive #endif @@ -386,7 +459,11 @@ PBRMix terrain_sample_and_multiply_pbr( mix = multiply_factors_pbr(mix , factor_col +#if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_OCCLUSION) , factor_orm +#elif (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_METALLIC_ROUGHNESS) + , factor_rm +#endif #if (TERRAIN_PBR_DETAIL >= TERRAIN_PBR_DETAIL_EMISSIVE) , factor_emissive #endif |