diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl index 160ae7a215..53e4b732df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -1,24 +1,24 @@ -/** +/** * @file pbropaqueV.glsl * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -53,7 +53,7 @@ out vec2 base_color_texcoord; out vec2 normal_texcoord; out vec2 metallic_roughness_texcoord; out vec2 emissive_texcoord; - + out vec4 vertex_color; out vec3 vary_tangent; @@ -66,17 +66,17 @@ vec3 tangent_space_transform(vec4 vertex_tangent, vec3 vertex_normal, vec4[2] kh void main() { #ifdef HAS_SKIN - mat4 mat = getObjectSkinnedTransform(); + mat4 mat = getObjectSkinnedTransform(); - mat = modelview_matrix * mat; + mat = modelview_matrix * mat; - vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; + vec3 pos = (mat*vec4(position.xyz,1.0)).xyz; - gl_Position = projection_matrix*vec4(pos,1.0); + gl_Position = projection_matrix*vec4(pos,1.0); #else - //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); #endif base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); @@ -85,11 +85,11 @@ void main() emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); #ifdef HAS_SKIN - vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; - vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz; + vec3 t = (mat*vec4(tangent.xyz+position.xyz,1.0)).xyz-pos.xyz; #else //HAS_SKIN - vec3 n = normal_matrix * normal; - vec3 t = normal_matrix * tangent.xyz; + vec3 n = normal_matrix * normal; + vec3 t = normal_matrix * tangent.xyz; #endif n = normalize(n); @@ -97,11 +97,11 @@ void main() vary_tangent = normalize(tangent_space_transform(vec4(t, tangent.w), n, texture_normal_transform, texture_matrix0)); vary_sign = tangent.w; vary_normal = n; - - vertex_color = diffuse_color; + + vertex_color = diffuse_color; } -#else +#else // fullbright HUD implementation @@ -118,7 +118,7 @@ in vec2 texcoord0; out vec2 base_color_texcoord; out vec2 emissive_texcoord; - + out vec4 vertex_color; vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform); @@ -126,7 +126,7 @@ vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl void main() { //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0); emissive_texcoord = texture_transform(texcoord0, texture_emissive_transform, texture_matrix0); |