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path: root/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl14
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
index 82a50a115c..f739099359 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbrglowV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file pbgglowV.glsl
*
* $LicenseInfo:firstyear=2023&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2023, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,7 +44,7 @@ in vec2 texcoord0;
out vec2 base_color_texcoord;
out vec2 emissive_texcoord;
-
+
out vec4 vertex_emissive;
vec2 texture_transform(vec2 vertex_texcoord, vec4[2] khr_gltf_transform, mat4 sl_animation_transform);
@@ -61,7 +61,7 @@ void main()
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
#endif
base_color_texcoord = texture_transform(texcoord0, texture_base_color_transform, texture_matrix0);