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path: root/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
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Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
index 19bca098e8..a2ad1b70fb 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pbralphaV.glsl
@@ -36,6 +36,7 @@ mat4 getObjectSkinnedTransform();
uniform mat3 normal_matrix;
uniform mat4 modelview_projection_matrix;
#endif
+uniform mat4 texture_matrix0;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
#if !defined(HAS_SKIN)
@@ -92,10 +93,10 @@ void main()
vary_fragcoord.xyz = vert.xyz + vec3(0,0,near_clip);
#endif
- basecolor_texcoord = (texture_basecolor_matrix * vec3(texcoord0,1)).xy;
- normal_texcoord = (texture_normal_matrix * vec3(texcoord0,1)).xy;
- metallic_roughness_texcoord = (texture_metallic_roughness_matrix * vec3(texcoord0,1)).xy;
- emissive_texcoord = (texture_emissive_matrix * vec3(texcoord0,1)).xy;
+ basecolor_texcoord = (texture_matrix0 * vec4(texture_basecolor_matrix * vec3(texcoord0,1), 1)).xy;
+ normal_texcoord = (texture_matrix0 * vec4(texture_normal_matrix * vec3(texcoord0,1), 1)).xy;
+ metallic_roughness_texcoord = (texture_matrix0 * vec4(texture_metallic_roughness_matrix * vec3(texcoord0,1), 1)).xy;
+ emissive_texcoord = (texture_matrix0 * vec4(texture_emissive_matrix * vec3(texcoord0,1), 1)).xy;
#ifdef HAS_SKIN
vec3 n = (mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz;