diff options
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl new file mode 100644 index 0000000000..1ccc6e9fbc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/gbufferUtil.glsl @@ -0,0 +1,59 @@ +/** + * @file class1/deferred/gbufferUtil.glsl + * + * $LicenseInfo:firstyear=2024&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform sampler2D diffuseRect; +uniform sampler2D specularRect; + +#if defined(HAS_EMISSIVE) +uniform sampler2D emissiveRect; +#endif + +vec4 getNormRaw(vec2 screenpos); +vec4 decodeNormal(vec4 norm); + +GBufferInfo getGBuffer(vec2 screenpos) +{ + GBufferInfo ret; + vec4 diffInfo = vec4(0); + vec4 specInfo = vec4(0); + vec4 emissInfo = vec4(0); + + diffInfo = texture(diffuseRect, screenpos.xy); + specInfo = texture(specularRect, screenpos.xy); + vec4 normInfo = getNormRaw(screenpos); + +#if defined(HAS_EMISSIVE) + emissInfo = texture(emissiveRect, screenpos.xy); +#endif + + ret.albedo = diffInfo; + ret.normal = decodeNormal(normInfo).xyz; + ret.specular = specInfo; + ret.envIntensity = normInfo.b; + ret.gbufferFlag = normInfo.w; + ret.emissive = emissInfo; + + return ret; +} |